WARS TCG Incursion Starter Decks
WARS TCG Incursion Booster Packs
WARS TCG Nowhere to Hide Starter Decks
WARS TCG Nowhere to Hide Booster Packs
This first set, Incursion, consist of 330 cards, with 110 rare cards, 110 uncommon cards, 100 common cards, 6 starter only cards, and 4 premium starter only foils. A foil card subset is inserted 1:7 packs on the average in the booster packs. Each booster display contains 36 packs of boosters. Each booster pack contains 15 game cards (1 rare or foil card, plus a mix of 14 common and uncommon cards) for use with a pre-constructed starter deck.
Boosters: $1 each; IN STOCK
Booster Box: $25 each; IN STOCK
This first set, Incursion, consist of 330 cards, with 110 rare cards, 110 uncommon cards, 100 common cards, 6 starter only cards, and 4 premium starter only foils. A foil card subset is inserted 1:7 packs on the average in the booster packs. Each starter display contains 12 decks (3 Solidarity, 3 Swarm, 3 Suppression, and 3 Alliance). Each deck contains 60 game cards with 5 foils and exclusive card to create a strategic pre-constructed deck.
Starters: $2 each; IN STOCK
Starter Box: $18 each; IN STOCK
Each Wars Nowhere to Hide Starter Deck contains 60 trading cards game per deck. Nowhere to Hide includes 167 all-new cards: 55 each common, uncommon, and rare, plus 2 premium foils found only in starter decks. Two "themed" 60-card starter decks "Cats and Claws" and "Overlords" will each contain 5 foil cards (two copies of a premium foil found only in starter decks, plus foil versions of three additional Nowhere to Hide cards) plus a mixture of Nowhere to Hide and Incursion non-foil cards.
Starters: $2 each; IN STOCK
Starter Box: $18 each; IN STOCK
Each Wars: Nowhere to Hide Booster Box contain 15 trading card game per pack and 36 packs in display box. Nowhere to Hide includes 167 all-new cards: 55 each common, uncommon, and rare, plus 2 premium foils found only in starter decks. Two "themed" 60-card starter decks will each contain 5 foil cards (two copies of a premium foil found only in starter decks, plus foil versions of three additional Nowhere to Hide cards) plus a mixture of Nowhere to Hide and Incursion non-foil cards.
Boosters: $1 each; IN STOCK
Booster Box: $25 each; IN STOCK
WARS Trading Card Game Downloads:
WARS Introduction: Back story, timeline and faction breakdown
WARS Comprehensive Rules v1.5
WARS Incursion Rulebook
WARS Nowhere to Hide rulebook
WARS Sample Game Instructions (for use with sample decks A & B)

WARS Sample Deck A
WARS Sample Deck B
WARS Incursion Complete Spoiler List (description of all cards)
WARS Nowhere to Hide Complete Spoiler List (description of all cards)
WARS Complete Card Checklists (both sets, foils and promo cards)
WARS Strategy and Deckbuilding Guide
WARS Starter Decks Content List

WARS Tournament Rules v1.1
WARS Tournament Deck List Sheet
WARS Tournament Score Card
WARS Complete Card Encyclopedia (large file; color scans of every card in the first two sets, 16 to a page, 32 pages total)
WARS Edge of a Sword Expansion! The third set of WARS which was nearly finished, but never released. Below find color scans (which were leaked out from Decipher) of all the cards for this expansion:
WARS Edge of a Sword Earther cards
WARS Edge of a Sword Gongen cards
WARS Edge of a Sword Maverick cards
WARS Edge of a Sword Shi cards
WARS Edge of a Sword Quay cards
WARS Edge of a Sword Independent cards
WARS Edge of a Sword Location cards
Earther Faction
Gongen Faction
Maverick Faction
Shi Faction
Quay Faction
WARS TCG Soundtrack (sometimes known as the Mumon Rift Wars Soundtrack)
The WARS universe included not only a trading card game, but also fiction, WARS Radio, music soundtracks, video, and wallpaper (desktop pictures). The soundtrack was produced by Kieran Yanner, of Decipher's Art Studio. Some tracks were also created by fans and posted on the Essential Wars fansite and forums. Below you can find the "official" WARS music for your listening pleasure:
Interim before redline
WARS theme short
Untitled orchestral
Terminal contact
Streets of Calisto
Europa
It's raining light
Prelude to arms
Ganymede
Eye of one
Requiem machine
Heart of decent
Ocea
Ganymede clash
Shi encampment
(NEWEST FIRST)
Return to Juno by Mark Tuttle
July/August 2005
Negotiation by Chuck Kallenbach 3-23-05
Take your first look at the beautiful and deadly Raving Red-Jane! Not only is she dangerous to opponents but sometimes to her associates as well!
Anticipation by Chuck Kallenbach 3-15-05
This micro story originally appeared in the French gaming magazine Lotus Noir.
Family Matters by Mark Tuttle 2-25-05
The Quay attack Earth and kidnap a young boy, but what are they really after?
The Agrippa Encounter by Kyle Heuer 2-15-05
An intense story of a Maverick crew answering an Earther automated distress call, and the horrors they find within.
Rousing Leap by Chuck Kallenbach 2-9-05
A Quay assault on a Gongen mine on Ganymede gives a rookie squad leader perspective on her leadership role. Learn more details about one of the exciting stories from Nowhere to Hide.
Playing by the Rules by Mark Tuttle 1-24-05
Jack Wilgress is pulled into a deadly game of blackjack in the infamous Rats' Nest, in this rousing Maverick tale by Decipher's Public Relations and Marketing Manager – and WARS Radio host – Mark Tuttle.
Rolling Thunder by Michael O'Brien 1-7-05
A Cog and her Cog-to-be apprentice repair (well, sort of) a downed Juggernaut and head for a mining facility to take it back from the Earthers controlling it.
Weight of Command by Chuck Kallenbach 12-23-04
An ambitious Crown class Tilak seeks to retrieve a "spy" quarrel and its pilot from Venus... and in the process, to enhance his own prestige.
Claim Jumper by Michael O'Brien 12-16-04
In this Maverick short story by Michael O'Brien (desktop support specialist in Decipher's Information Services department), a Hellcat pilot and a Cartel programmer make an intriguing – and, they hope, profitable – find on an abandoned Gongen station. But they're not the only ones interested...
Nowhere to Hide, Part 2 by Tim Ellington 12-9-04
Will Howler's troops succeed in fending off the Gongen attack? Find out in the conclusion to Tim Ellington's short story.
Nowhere to Hide by Tim Ellington 12-2-04
Howler's Blades are assigned to guard a CGC mining complex on Ganymede... but against what threat? Exciting new WARS fiction by Decipher Game Studio VP Tim Ellington.
Cloud by Erika Stensvaag 11-18-04
Technician Sana Camrik is assigned to a dangerous mission in Horatio Hicks' effort to reclaim Phobos from the Gongen.
Keeping Score by Chuck Kallenbach II 11-17-04
A Quay mauler hunts human prey on an Earther-occupied asteroid.
Don't Divulge the Whole at Once by Evan Lorentz 10-21-04
When a Shi ship crashes on Venus, a deep-cover operative seeks intelligence about the enemy.
When the Mind Is Realized, the Body is Free by Chuck Kallenbach II 10-15-04
A damaged bot, salvaged from the back streets of Themis by a female Maverick "Cog", tries to fill in the gaps in its memory.
A Monster Among Monsters by Michael Stackpole 10-4-04
What's a human doing playing chess with a Quay? Find out in Michael Stackpole's Quay tale.
The First Arrow Was Light, But the Second Went Deep by Michael Stackpole 9-24-04
As nanites regenerate a wounded Shi warrior, he considers how humans fit into the Shi's concept of reality.
Your Life Is Already Lost! by Michael Stackpole 9-16-04
Starhawk meets Torako's brother in a duel to first blood.
Even in Defeat, a Beautiful Performance by Michael Stackpole 9-9-04
This sequel to "A Matter of Life or Death" gives further insight into Kujiko Torako, and the Gongen culture, as she visits her mentor and teacher to confess her "failure".
Followers Have Neither Peace Nor Rest by Michael Stackpole 9-2-04
Newly graduated Earther cadet Sheria Coreg attempts to explain to a classmate why she accepted an assignment to the Outer Rim instead of a "safe" posting at the Venus yacht-works.
A Matter of Life or Death by Michael Stackpole 8-22-04
In Stackpole's first WARS story, enemies Maverick Nick "Starhawk" Murrin and Gongen Kujiko Torako face the Shi – and form an unexpected alliance. The PDF is a full-color reproduction of the printed story booklet, complete with illustrations.
WARS Fiction & Short Stories
Over 5000 WARS single foils, rares, uncommons and common cards in stock! Email us with your needs!


The WARS TCG (Trading Card Game) is a trading card game released by Decipher in October 2004 with science fiction themes, using game mechanics from the Star Wars CCG.
This trading card game was significant for a number of reasons. It is Decipher's only card game that isn't based on a licensed property. It also partly aimed at a large, pre-existing target market by using game mechanics modified from the wildly popular Star Wars CCG--a game itself so popular it was the #2 selling trading card game, second only to the original collectible card game Magic: The Gathering, for much of the time between its release in late 1995 and the release of the Pokémon Trading Card Game in 1998.

Its existence was first hinted at in January 2002, shortly after Decipher revealed to the public that it was losing the Lucasfilm license for the Star Wars CCG (SWCCG). In late April 2004, the game was officially announced in a Radio Free Decipher webcast as the spiritual follow-up to SWCCG, and the game immediately attracted massive attention from the hobby industry; for instance, at its public debut at Gencon 2005, an introductory tournament using free demo decks, is still Decipher's best-attended event in its existence.

The first release, Incursion, came on October 6, 2004 and had 330 cards. The second set, Nowhere to Hide, was released on January 7, 2005 and had 167 cards.

From Decipher's April 30, 2004 press release: 'It is Earth-year 2391. Through a vast tear in the fabric of the universe, alien warriors emerge to fight an already embattled humanity. The sky is burning. The Gateless Gate has opened. The cosmic rip meanders like a burning string across the galaxy and slices through the asteroid field near the orbit of Jupiter. The great opening becomes known as, "The Mumon Rift"...'

Humanity has split itself into three factions: Earthers, based around a future Earth administrated by corporations; Gongens, descendants of East Asians living on Mars (renamed Gongen) following a continent-wide nuclear disaster; Mavericks, anarchists in the 'Outer Rims' with penchants for cybernetic replacements. The two alien races are the Quay, a chitinous slave race with tribal tendencies; and the Shi, an advanced race of floating, psychic aliens.

Meanwhile, among all the races, individuals with special abilities began appearing, and are called 'Kizen'. (Taken from Wikipedia.)
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